Welcome to a New Era of the Revolution
Welcome to a New Era of the Revolution. Please Log in or register if you are new and begin your new adventure in the world of Bleach!

Welcome to a New Era of the Revolution

An online Bleach RP
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Notice: Please vote in a new poll Vote Here All staff, please check the staff board. To the new staff members, if you cannot see the staff board, pm me and I will fix that. ~ Feu~ A New Era of RotR has come and with every door closed, a door that takes you to a better path opens. Welcome to that path and welcome to the New Era of the Revolution.
















Affiliates

Watch Anime Online


New Beginnings
Add Us!

Role Play Affiliates

Chain of Life free forum
Latest topics
» I refuse to give up
Sun May 20, 2012 12:57 am by Thewanderer

» NUOFFHHH'['[
Wed Apr 11, 2012 4:50 pm by Jeff

» WIP
Wed Apr 11, 2012 4:45 pm by Jeff

» Just leaving this here
Tue Apr 10, 2012 7:42 am by Jeff

» bleach new era
Sun Jan 15, 2012 6:28 pm by cofang

» Sorry
Wed Jan 11, 2012 6:02 am by Jeff

» New guy here :D
Tue Jan 10, 2012 5:11 pm by Jeff

» Bleach Neverending Stories
Tue Jan 03, 2012 5:50 am by Jeff

» Bleach Neverending Stories
Mon Jan 02, 2012 12:50 pm by Jeff

» Hi...ish...
Tue Dec 27, 2011 4:38 pm by Saito Merlin

» Christmas Party(Event)
Sun Dec 25, 2011 5:39 am by Drakath

» Anyone know any good MMO's?
Wed Dec 21, 2011 4:30 am by selkavine

» Wow...
Tue Dec 20, 2011 3:02 am by selkavine

» New Guitar Strings
Mon Dec 19, 2011 7:31 pm by Jeff

» Gotei 13 Hierarchy
Mon Dec 19, 2011 6:47 pm by Jeff

» The Apocalypse
Mon Dec 19, 2011 6:41 pm by Jeff

» The Committee
Mon Dec 19, 2011 3:45 pm by Fritz

» The Nine Circles of Hell
Mon Dec 19, 2011 3:40 pm by Fritz

» Absence
Sat Dec 17, 2011 4:13 am by Jeff

» Hello all ^^
Wed Dec 14, 2011 2:55 pm by Jeff

Top posters
Feu (1861)
 
Rikku (1035)
 
sugerbliss (525)
 
Jeff (525)
 
SKIN (477)
 
Fritz (474)
 
Dorian Kaiser (419)
 
Keto Matsumoto (358)
 
Selkie (340)
 
Omniada (337)
 
Statistics
We have 796 registered users
The newest registered user is Thewanderer

Our users have posted a total of 21394 messages in 2672 subjects
Log in
Username:
Password:
Log on automatically: 
:: I forgot my password

Share | 
 

 Kurama (mod for bankai)

View previous topic View next topic Go down 
AuthorMessage
sugerbliss
***Gold Member***
***Gold Member***


Kan: 11105

PostSubject: Kurama (mod for bankai)   Wed Sep 07, 2011 2:50 pm

Basic Information

Name: Kurama (Shuuichi Minamino)
Age: 17
True Age: 19/1000+
Sex: Male

Personality:

Shuuichi Minamino also known as Youko Kurama in his previous life, has a calm yet graceful personality, he is very patient and polite. He honestly prefers to be called Kurama over Shuuichi or Minamino. He is very reserved when it comes to his own personal problems and feelings, yet enjoys hearing and talking with others.

Kurama is very intelligent, he enjoys cracking codes and especially conducting assigned (secret) experiments. He is very kind yet devoted to his work, although he does put his friends first when it comes to favors. He isn't into marital affairs on the fact that he did lose someone very important to him in his past and he would rather ignore fighting when it isn't really necessary.

Kurama is calculative, cunning, and analytical. He is able to carefully look past his feelings and see the real situation at hand. In battle, while his preference is to concoct strategies based on deduction of his opponents' abilities and fighting style, his natural battle instincts are also highly tuned. He is capable of slashing another person's head off in just an instant, relying only on impulse. However, his care for his friends and his love for his family are the backbone of his fighting drive, as he will sacrifice just about anything to protect them as he did give up his life for his mother.

In the face of adversity, Kurama has the uncommon ability to shun all emotions and shine a blank slate, thinking three to four steps ahead to clutch the pinch and seize control of the situation. Coupled with his vast intelligence, his detached emotional state (this state is rarely shown.) is perhaps his greatest asset.
Despite his physical appearance, Kurama has very high durability. His analyzable lenience is his greatest weakness. He also has a tendency to plan for all possible futures, one that may or may not be, because he believes that nothing is ever certain and that you must always be prepared for anything.

Kurama loves biology, plants (roses in particular), studying, conducting experiments, hacking and especially breaking codes since he used to be a theft. He also enjoys lending a helping hand and or solving problems for people. He really wants to be forgiven for everything he has done in his past and he is willing to go out of his way to repay his debt. he also seems to have a huge crush on his captain and enjoys being around his friends. he also seems to have respect for Alexander the bounto for he did save his life.

Kurama is very afraid of Central 46 since it was because of their decisions, he had lost his whole group of bandits that he had considered his family and he also fears them because of the punishment he was given. He is also claustrophobic since he was confined in a small dark room for many years before he was executed. After dying a terrible death he was sent to Hell because of how evil he was and all the sins he had committed. His greatest fear is probably to go back there again. he also earned a new fear of being rejected by his captain, since he has deep feelings for him he is afraid of him not returning his affection.

Character Appearance

Spoiler:
 

Height: 6'

Weight: 135 lbs without the tail.

Physical Traits:
Kurama looks to be around seventeen years old with a very thin body and pinkish skin, his appearance very much resembles a rose for he has bright emerald green eyes with thick long eyelashes and as well as long vibrant red hair, with two long forelocks on both shoulder and the rest on his back. He has a soft aroma of roses and he is occasionally mistaken for a girl. Although when someone crosses his line, he can give a chilling death glare that often make his opponent uncomfortable.

Due towards his experiments that he has conducted onto himself, he has some animal features; he has two big fox ears that are the color black, he has a super long fluffy fox tail that is bigger then his body, black paw like feet and black sharp fingernails. The experiment was suppose to have reverted him back to his old self, but his second thoughts on it caused the experiment to fail.

Besides his uniform, Kurama tends to wear an oversize sleeved lab coat, a bell around his neck and no shoes. Having animal like feet he refuses to keep his shoes on as it is more comfortable and it helps him when it comes to using his agility.

Kurama doesn't normally carry any accessories besides his big bell necklace that he keeps around his neck as a reminder of his best friend that had given his very own existence for him. The bell is pretty big and gold as the ribbon like lace is a bright red. He practically never takes it off, not even when he's sleeping or bathing.

Fighting Style:

general fighting:

Vast Intellective Approach // Unparalleled Precision: Perhaps one of Kurama's most powerful abilities. Coupled with his inert ability to conceal his emotions completely in the face of adversity, and his Zanpakuto's power to summon plants, along with his centuries of experience as a fighter, Kurama has molded himself into a master strategist, tactician, and analyst. He always tries to point out or find a weakness in his opponent's abilities or fighting style and exploit them to his advantage. The weakness of this is that in his attempt to understand and come up with a way to defeat his opponent, he tends to go easy on his opponent at first and is often injured.

Kurama doesn't have any supernatural streangth, he is actualy very easily overwhealmed by physical streangth, that's why he perfers to avoid direct contact. Despite this he knows very well how to block certain blows by using his body to avoid direct attacks. His durability in battle helps him stay focused yet it isn't as admirable as his stamina since he paces himself very well. Kurama is very flexible at how he fights, being able to cope with most deadly situations even when he's cornered.

Strength: Zanjustu is one of Kurama's other streangths besides his tactic, having centuries of experience in using a whip he is very good at counter attacking close and far enemies. He doesn't normally use shupo unless it is necessary, he isn't the fastest shinigami nore the slowest. He has incredible acrobatic skills and is very good at dodging kidou's.

Weekness: Kurama only recently learned how to use kidou in the academy so despite his years of experince in combat he has never used kidou since recently. Since Kurama is a perfectionist, he is slowly working on each kidou one by one starting with bakudo on which will take time since he is going to sepnd one year on each kidou. Another one of Kurama's weaknesses would be his kindness, he is easily used and could be tricked in battle, although there is a huge consequence for this act. Kurama isn't very good against fire type zanpakuto's since most of his techniques are plant attributed and do burn forcing Kurama to rely on his kidou which isn't something Kurama is prepared for.

Kidou:
Bakudo: 9,21,22,31,38
Kidou: 1, 20, 29, 58, 60, 65... since he doesn't like using Kidou he sticks to using his pocket o seeds.

Equipment: Pocket o seed #1
Pocket o seed #2
Pocket o seed #3
Pocket o seed #4
Pocket o seed #5

Zanpakuto


Sealed Appearance: Disguised as a rose. It's a wakizashi style Zanpakuto with plant like vines that surround the handle of the zanpakuto.

Spirit’s Name: Rose

Rose is a silver nine tailed fox with vines that surround her legs, and red roses all over her nine tails. She has narrowed gold eyes that give her a cold appearance and she seems very feisty. She has lovly fur coat and is big enough to actually ride.
Rose is very cruel, vindictive, and extremely jealous. She is also selfish and resembles Youko's personality. She seems to lack empathy as her first thought on any situation is to kill. Despite Kurama's calm personality she is very viscous and deeply enjoys the suffering in others. She is practically known for a blood thirsty killer. She also deeply enjoys being shown off and acknowledged for her beauty, she lets out a rose like aroma every time she is summoned. Rose hates it when her plants are burned or whither which occasionally happends in Kurama's inner world when Kurama is under a great deal of stress or under an emotional issue.

Spoiler:
 


Kurama's Inner World looks like mythical forest with a waterfall plants and mainly flowers. Depending on his mood the time frame changes from morning evening or night time. Kurama's inner world is almost always night time, he appears to look like is older self yet his attitude doesn't change. He isn't very confortable in his inner world unless Rose is in a good mood, which she rarely is.


Shikai


Call Out Command: Rose Whip.

The released form is a whip like zanpakuto; the handle of the zanpakuto becomes green and red while the blade is a 7 ft vine with blade like thorns that are able to cut through even the toughest substance such as steel. This weapon can burn due to the fact that it is a plant, but since the handle is not then by just manipulating his spirit pressure the whip can regrow back to it's original form as the thorn like blades are replaced by newer blades. Once released, Kurama's animal features become silver as it resembles his past self.



Abilities:

Thorn Wheel: Kurama draws the whip and swings it around him in a circle, as rose petals scatter around and catch his opponents attention, while the wheel created from the whip unleashes crescent-shaped sharp blades released from the thorns on the whip.

Rose whip lash: Kurama swiftly slashes the whip in multiple directions.

Petals and Thorns is executed via a whirlwind of razor-sharp rose petals materializing in the palm of Kurama's hand and then swirling around him. If an opponent/attacker gets within the fifteen ratius range, the petals attack and rip them to shreds. Kurama mainly uses this technique as a barrier or to take out large numbers of weaker enemies. it is very similar to Byakuya's ability.

Seed of the Distruction : This is a small seed that Kurama releases into the ground, it instantly sprouts taking a form of many thorns that lash out towards his opponent in attempt to stab them and or squeeze them to death as the thorns sink into there skin. opponents with supernatural stregth can rip the plants apart and off there body, but it could be painfull since the blade like thorns would sink deeper into the skin. This attack is also easily cut with an unleashed zanpakuto.

Accelerated Growth: Kurama is able to speed up the rate of growth of plants, allowing him to create a forest in mere seconds as a means of hiding himself. He can also control the plants he grew to do certain tasks. This is what he uses to regrow his weapon once it is either burned or snaped.

Death Trap : the Death Trap is a hybred of a venus flytrap and a mimosa plant that looks like many giant man eating plants. When grown, it mutates into a creature that responds to movements or heat by closing its leaves around its prey and crushing it to death. It is a carnivorous plant with an acidic saliva capable of melting flesh and bone easily. This move is very draining and is only used as a last resort, normally only 6 or 7 appear. This can be cut, but beware the more you cut the more that appears unless it is destroyed by the roots. (it is by two's, so if you cut 3, 6 more will apear; if you cut 4, 8 will appear, etc.) last up to 2-3 post depending on how tired Kurama is.

Bankai
Spoiler:
 

New Name: Inari-sama Rose(la diosa de las naturaleza.)
Appearance:
The zanpakutou becomes two strange gold metal wrist bands, one on each arm and a gold tail ring that is located at the end of his white fluffy tail. they are gold with plant like vines on it, this allows him to not only manipulate plants with ease, but also releases three razor circular saw blades that would aprear over the his wrist's.


Abilities:

Razor rings: due to his zanpakutou that are his gold wrist bands and his tail ring, he is able to create three razors on each wrist that are the size of a Frisbee and launch it at his opponents. how ever the one on his tail does not shoot out rings, but it does emit razor sharp teeth giving the ring a form of a saw blade vector. he uses this to attack people who attempt to attack him from behind.

Razor blade: instead of making three rings, he makes one big one on both side of his wrist's that are launched out at the enemies and follows them until hit, deflected or destroyed. on post to charge three to cool down.

Plant manipulation: Kurama is able to make almost any plant into a deadly weapon, weeds can become knives as tree's become alive. this takes two post's to charge and last for ten post's with a three post cool down.

Okunenju root: a giant tree appears as the battle field is taken up into it's roots. Youko is able to suck reistu from it's surrounding and give it towards himself through out the leaves of the tree. he is also able to control the branches into targeting his opponents. it takes two post to take root and last for fifteen post with a ten post cool down. the tree also produces a special fruit that gives Kurama a two post boost of reiatsu. he is able to take a fruit every 2 posts but it adds a little more tactics then just be constantly receiving reiatsu, but if the fruit is bitten by an enemy then the fruit with explode its absorbed reiatsu in the mouth. this would only work for Kurama unless he is willing to use it on someone else, which rarely happens with youko's atitude.

tremor: Kurama is able to summon two of them, they are both tiered at 2-5 and they last up to 5 post's unless they are destroyed. they requires a post to charge and three post to cool down. they don't see, but they can hear and feel any movement as they travel underground. They try to eat people, the outside skin of the tremor is strong and will do blunt damage to those it charges into. The inside of the tremor mouth only has 3 big teeth so if they only bite the person then they will still take damage. The inside of the tremor is a tube of blades. They are evenly spaced 2 feet apart from each other, left right up and down. The inside of the tremor however is squishy, as long as the person blocked or dodge the blades inside enough to still live (they would of course, unless they want to kill the character) then they could cut their way out with relative ease.
Spoiler:
 


reistun: by absorbing the light of the sun (or moon) just like a plant and mixes it with the reistu of the area, he is able to create a blinding blast that is almost compared to gran rey cero. it requires a post to charge and five post's to cool down.

Kitsune:
Spoiler:
 

Youko is able to transfer into a nine tailed fox that is capable of carrying up to three or four people, it looks just like the picture but white. he is able to launch energy balls of reistu from it's mouth that has the speed and effect of bala. Since in human form he is able to launch razors, in his kistune form his teeth and claws become the razors making him able to tear at it's opponents flesh with his bare teeth or with his claws. it last's for five post with a two post cool down.
hollow of death:
Spoiler:
 

a huge dead looking tree appears in the center of the battle field. this tree allows Youko to control dead or burned plants for it is an ability of the underworld, an inheritance Youko received from dwelling in hell. for three post the tree does nothing but take root and allow Youko to use dead plants. but after the three post, the hole of the tree opens up leading the opponents into a passage to a hellish nightmare for the core of this dead tree is filled with countless bodies and a pool of blood, it is also filled with the illusion of the dead people that were killed by anyone who is on the battle field. it doesn't matter who is fighting who, anyone who has died or was killed in your life would appear as an illusion unless they really are in hell. (or unless they are an hinrichten) for six sickening post they are to fight in the bloody pit of hell. the smell is so putrid and rotten that it could make a foe puke from how disgusting it is. the dead move and speak but they can not harm the opponent. this ability then has a five post to cool down.

delusion: being a spirit fox, Youko can covert himself into the opponents worse feared person or loved one, but it has to be a person not a thing or an object. during a two on one combat he is able to confuse the opponents by making them believe that one of them is him while he is one of them, this last until he is caught or until the five post's is up. sadly this effect could effect anyone in the battlefield and isn't suggested during a two on two battle. this requires a three post cool down and if he was caught then it is useless.

Boosts: his strength is tripled as his speed is doubled while his pocket o seed collection is also doubled in strength.

Back Drop

Background: Youko Kurama was born in the soul society, to a father very similar to captain komamura and to a mother whom used to be a captain. His father was a theft and after his wife died at child birth he stole his son and raised him as a theft. The fox boy was different then most children since he looked human with the exception of a pair of animal characteristics such as fox ears and a fox tail. Youko had a large amount of energy at a young age of 27 and had gained shikai. He learned how to control his powers throughout time and at the age of 57 after the death of his father he fought against the leader of the bandits and won gaining his position. The boy didn't really have much friends since his bandits respected him as a leader.

One day he had met a girl in the rukong district that he had liked very much, she was very kind to him and despite that she knew who he was, she liked him for who he was. But, during an almost attempt to get capture and being killed, his young friend through herself in front of him and was accidentally killed. This effected him deeply for he had never attempted to even look at a girl again.

After this event, Youko slowly grew colder as his acts became more violent and ruthless. for centuries Youko began to terrorize the rukong district for revenge for what they have donemaking himself a wanted criminal, there was soon a warrant for this foxes head and his bandits.

Youko didn't care, he was actually very pleased yet it caused him to be arrogant. One day as Youko was being careless, he was caught and injured in a deadly trap. It was the first time Youko felt very uneasy as he was caught with no way out. And as if things couldn't get any more worse, he encounters young shinigami around his age. The shinigami seemed very indecisive as he took a good look at Youko, he was probably surprised that the legendary theft was a young teenage fox. Despite his fear Youko kept a deadly glare at that would make even the toughest man shiver. The shinigami was a bit intimidated yet held a strong expression as he took out his zanpakuto. Youko thought it was all over as the weapon was held up and dropped down. Amazingly, he felt no impact; gold eyes opened to realize that the shinigami had actually released him, despite his confusion Youko sprinted away never to be seen again by the shinigami for the next couple of years.

During those years, Youko could not forget that soul reaper. He didn't like not understanding people, and especially not understanding why he let him go. His curiousity got the best of him as he began to analyze and stalk the soul reaper. The shinigami proved to be very interesting on many ocasions such as his personality and the way he was in his squad. One day during a terrible attack on the soul society, the shinigami was under attacked and almost killed if it wasn't that Youko decided to pay back his debt and save the shinigami. The shinigami was very confused that the legendary Youko had actually saved his life. Because of this act the shinigami befriended the fox; it took decades of hard work to get Youko to trust him, but still the shinigami was Youko's first friend in over 300 years.

For almost two centuries the two of them were the best of friends, till one day the shinigami gained a higher position. The shinigami visited Youko less and less making the fox very jealous. Till finally Youko decided to visit his friend. Youko slowly learned that the reason for his friends disappearance was because the soul reaper was not only first seat of squad 12 but also in love with one of the other shinigami's. Out of jealousy Youko confronted the love pair and got the two love birds into an argument. It finally came to a harsh decision where the shinigami had to choose between his girlfriend and his best friend. Youko not wanted to know the shinigami's answer left pretending to be annoyed but was actually scared to death to be rejected. Days later during Youko's regular round trips his friend caught up with him and apologized for being a jerk. Youko was slightly embarrassed and also apologized for being jealous. Upon hearing Youko's apology, the shinigami had his eyes wide opened slightly making Youko uneasy.

The years went by and as much as his best friend continued to make time for their friendship, Youko felt as if something was wrong, but he dared not question it. Things came and past, but nothing Youko never forgave or let go. Youko grew becoming very astute yet questionable about his relationship with his friend. They were both very different yet he was his most dearest friend.

His best friend soon rose again to a higher level, lieutenant of squad 12. Youko was very impressed and had decided that he was going to surprise his friend with a party. Visiting his friend again, he seemed very uneasy, but Youko didn't care. He wanted to be the one to make his friend happy, to actually be the one to make his friend really smile. Youko took his friend towards his family, a place no one has ever been to. His friend was shocked to see a party done for him and how much different Youko's bandits were from the inside. Yet just before everything was over, the shinigami was about to make a confession when squad 2 came in and crashed the party.

Youko was taken to directly to central 46 where he was judged, he was to be condemned until all of his members were killed off and then he would be killed. It was mentioned in that court room that the soul reaper that had befriended the cold fox had been planning to capture not just him but his whole group for years and that he had finally succeeded. Youko suffered many years in a dark small room, he had no contact with anyone till finally he was taken out to be punished for all of his crimes. At the execution, his best friend was present, he no longer looked like the same man that had befriended him. He seemed broken, but the anger Youko had bottled up just exploded at the site of him. Youko died telling his dear friend how he would never forgive him.

After his death, Youko had spent 300 years in hell. He became very resentful and even more crueler, he has killed countless people and has died countless times. Till one day something strange happened, Youko was freed from the pits of hell cause his best friend had given his life and soul for him. Youko was heart broken to learn that his best friend was truly sorry for what he did to him, so sorry that he had thrown away everything that was important to him just for Youko to escape again.

Youko was then reborn as Shuichi Minamino. His human mother loved him with all her heart and taught the once so cold hearted Kurama what human love is. Kurama, who actually wanted to return to the soul society for revenge as soon as he regained his spiritual pressure, learned how to love and to care and found himself unable to leave his mother. So he stayed to take care of her. He learned many neat things in the human world and especially his favorite is hacking. Shuuichi Minamino and Youko Kurama are the same person despite the character differences.

For 17 years Kurama has lived the life of a human, he wasn't very good at making friends cause of the age difference and cause he couldn't really be himself. During his step fathers presentation at a ball, there was a terreble insident where Kurama had to choose between his life and his families. Kurama gave up his life for the women whom warmed up his heart and even changed his mind about revenge.

He now returns to the soul society as Shuuichi Minamino, since he's identity is that of a human than he wasn't seen as a threat. Kurama only has one third of the spiritual pressure he used to poses so now he starts from scratch vowing the day he is to bring back his friend from hell. Through out being a soul reaper Kurama will not only repay the soul society for the crimes he has created, but he can also study more about the gates of hell..

Side Notes:
Spoiler:
 

1. Youko Kurama is about 7' tall and has golden eyes, prominent silver fox-ears, as well as a silver tail and long flowing silver hair. He has a pale palid skin tone and wears a white sleeveless yukata that resembles a toga, along with matching martial arts pants and shoes. He is only seen in this appearance in his inner world, unless he achieves Bankai. he also has plant like vines that give him more of a fairy like look as it comes down from his hair and in some parts of his body as seen in the picture.
2. the only thing this character has to do with yyh, is his looks and similar powers nothing more.
3. In bankai, Kurama's body and mind is reverted back to his past like self when he was in hell. as Youko, Kurama still has his memories about who is and what he wants, but he has no self control on what he does. Youko is much more persistent and gets what he wants without caring for the consequences. in this form he is cruel, bruteful and much more tactic; he is also very straight forward for he seems to show a much more of a pushy relationship around his captain proving himself to also be lustful when he wants to be.
his personality is almost the complete opposite of his much kinder self, although he still has some respect for his superiors (such as Alexander, he would not even dare disrespect for in his previous form he was very grateful.). he doesn't seem to care for his friends, but he does in his own special uncaring way. when provoked or just plain pissed off he becomes very spiteful while when he's enjoying himself he tands to toy with his opponents.

RP Sample:
http://www.riseoftherevolution.org/t2508-rage-hollowfication-thread


Last edited by sugerbliss on Thu Oct 20, 2011 8:06 am; edited 25 times in total
Back to top Go down
View user profile
Guest
Guest



PostSubject: Re: Kurama (mod for bankai)   Wed Sep 07, 2011 7:11 pm

Mind actually labelling the Fighting style sections?

Once released, Kurama's Incomplete sentence in shikai description...

Thorn Wheel, don't see how it would stun the opponent, but other wise is good.

Seed of Death is a no, it could easily be an insta kill...

On death tree, keep in mind that some arrancar have extremely tough hierro, so the acidic saliva may not do much.

Then I will approve.
Back to top Go down
sugerbliss
***Gold Member***
***Gold Member***


Kan: 11105

PostSubject: Re: Kurama (mod for bankai)   Thu Sep 08, 2011 8:15 am

I'm sorry about that, I will re-label them now. I honestly can't believe i didn't finish the sentence. thanks for noticing!

i just finished changing the stun part, lol I had to look at a dictionary cause i thought stun ment something else.

about the death tree, I just edited as my own creation and i even added a weakness to it. if there's anything else i need, just let me know!
Back to top Go down
View user profile
Guest
Guest



PostSubject: Re: Kurama (mod for bankai)   Thu Sep 08, 2011 1:56 pm

Seed of Destruction, while definitely better than the other one, I do have one question: how strong must a person be to get out of it? Since it is a constricting/grappling move.

Death Trap, how long will they last on the field?

Oh, on Oscuro Cero/bala, I don't want to post in it, but please change the seconds to rounds unless it doesn't last a round. One of my characters can set a person on fire for two posts if they don't do anything...and if they can handle getting burned those entire two posts.

After those last two questions, I shall approve and tier.
Back to top Go down
sugerbliss
***Gold Member***
***Gold Member***


Kan: 11105

PostSubject: Re: Kurama (mod for bankai)   Fri Sep 09, 2011 7:16 am

ok, all done! and i have also re-edited the cero oscuro. so if everything is cleared then tier me up!!!
Back to top Go down
View user profile
Guest
Guest



PostSubject: Re: Kurama (mod for bankai)   Fri Sep 09, 2011 1:01 pm

Approved. I'll look at your cero later today.

Tier: 2-2

Just need a second approval.
Back to top Go down
Guest
Guest



PostSubject: Re: Kurama (mod for bankai)   Sat Sep 10, 2011 7:41 pm

Seconded, Moved, Locked and.. PWNED -kicks app to the right section-

-edit- okay.. first.. and this one took me a bit to realize this.. HOW THE HELL DOES THIS CHARACTER GET A CERO!?!?! This is not a vizard.. it is a shinigami..that escaped from hell..granted.. but it is still a shinigami. I almost put this app in vizard because I had kept track of the progress of the dark fire cero thing and then i realized this chara has no inner hollow or mask. wth????

-double edit- Ain't moving the app til someone clears this up for me D:<

-triple edit- ..isn't this character from Yu yu hakasho..?
Back to top Go down
Guest
Guest



PostSubject: Re: Kurama (mod for bankai)   Sun Sep 11, 2011 8:46 am

If you mean the Oscuro Cero/bala, it was actually for their arrancar. I didn't want to make a tiny little post in the Custom Kido board. Sorry I confused you Rena. This character doesn't have a custom cero or anything of the like, but their arrancar does.

Yes, this character is from Yu Yu Hakusho. I'm moving it now though.
Back to top Go down
sugerbliss
***Gold Member***
***Gold Member***


Kan: 11105

PostSubject: Re: Kurama (mod for bankai)   Wed Oct 19, 2011 7:34 am

ok, despite the fact that i had this done yesterday, for a moment there i thought that i had copied someone's weapon. now that i know i didn't i can now submit this without worrying. below i listed a few things that i changed.

Personality: added some more info on the likes and dislikes.
character appearance: changed the height and weight.
general fighting: added his Kidou and his equipment.
bankai
side note: added more info.
Back to top Go down
View user profile
Rikku
***Head Admin***
***Head Admin***


Kan: 50196

PostSubject: Re: Kurama (mod for bankai)   Wed Oct 19, 2011 8:32 am

1. make the tree produce fruit that gives you a two post boost of reiatsu. U can still eat the fruit every 2 posts but it adds a little more tactics then just be constantly receiving reiatsu. I know theres not really a difference but it does alter some things. You can also say that the fruit with explode its absorbed reiatsu if bitten by someone that isn't Kurama. It'll be funny to see people who just assume they can just steal the fruit get a mouthful of explosion.

2. I was a little confused to the tree of death. are the fighters transported in the tree for a bit? or is it just that if they look in the hole they see the gross seen.

thats all i have, lets see what anyother staff has to say.

____________________________________




Rikku Takashi- 1-1
Kaito Nara-1-2
Abalam Dathios-1-3
Katsu Matsumoto- 1-2
Back to top Go down
View user profile
sugerbliss
***Gold Member***
***Gold Member***


Kan: 11105

PostSubject: Re: Kurama (mod for bankai)   Wed Oct 19, 2011 10:33 am

lol, I thought that there was something that i was missing, thanks for reminding me!
oh and to answer your second question, they are taken into the tree as long as you were referring to the hollow of death tree.
Back to top Go down
View user profile
Rikku
***Head Admin***
***Head Admin***


Kan: 50196

PostSubject: Re: Kurama (mod for bankai)   Wed Oct 19, 2011 2:03 pm

ok that works for me. the tiers for the tremors might b a little iffy but other then that it looks good. I dont mind if the second staff that reviews this doesnt.

____________________________________




Rikku Takashi- 1-1
Kaito Nara-1-2
Abalam Dathios-1-3
Katsu Matsumoto- 1-2
Back to top Go down
View user profile
Guest
Guest



PostSubject: Re: Kurama (mod for bankai)   Wed Oct 19, 2011 7:29 pm

GRABOIDS!!! OMG!!! Lol, I like those movies, I wish I had all four of them...anyway, you're 2-1. You can summon two of those at 2-5, that is a four tier difference, so thats okay. But what I want to know is if they swallow a person...will they still be alive? Or do they puke them out and their just all over the place? Can the person burst through the creature from the inside? More specifics on how they attack and the end results, if successful, would be nice.
Back to top Go down
sugerbliss
***Gold Member***
***Gold Member***


Kan: 11105

PostSubject: Re: Kurama (mod for bankai)   Thu Oct 20, 2011 8:07 am

The tremor will try to eat people. The outside skin of the tremor is strong and will do blunt damage to those it charges into. The inside of the tremor mouth only has 3 big teeth so if they only bite the person then they will still take damage. The inside of the tremor is a tube of blades. They are evenly spaced 2 feet apart from each other, left right up and down. The inside of the tremor however is squishy, as long as the person blocked or dodge the blades inside enough to still live (they would of course, unless they want to kill the character) then they could cut their way out with relative ease.

lol, I was helped by Rikku!
Back to top Go down
View user profile
Guest
Guest



PostSubject: Re: Kurama (mod for bankai)   Thu Oct 20, 2011 8:25 am

Approved and moved.
Back to top Go down
 

Kurama (mod for bankai)

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Bankai and Devil Trigger
» Kurama (mod for bankai)
» Seigen Bankai Training
» Bankai?
» Bankai trianing part 1 ( open to all Captians and soul reapers)

Permissions in this forum:You cannot reply to topics in this forum
Welcome to a New Era of the Revolution :: Character Design :: Character Creation :: Shinigami-