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 Ishizawa, Kira (Shinigami)

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PostSubject: Ishizawa, Kira (Shinigami)   Thu Jan 14, 2010 6:38 pm

Shinigami Template

Basic Info


Name: Ishizawa, Kira
Age: 21
True Age: 220
Apparel:
Spoiler:
 

Kira is a slender, but well-endowed young woman with ungodly, but natural, strength, unbelievable tolerance for pain, and a nearly inconceivable amount of reiatsu, resulting in her zanpakutoh being a constant release. She much prefers it that way as it means she doesn't need to wait for her sword to catch up to her physical capability.

Around her neck is a very thick ring and a dangle of chain from her days as a slavegirl - when children ask her about it she calls it a necklace and tells them that any proper girl ought to have a nice necklace they like around their neck. Her purple hair is braided and reaches down to her waist. Her body is not bulky, but it is certainly well-toned and her muscles strongly defined. Her lips are rather plain, but her eyes are a striking shade of violet. Despite her long history of combat, her body is without scars and her skin is pale, smooth and flawless, except for a few callouses on her arms and legs. Her high cheekbones and slender face give her a very pretty and noble appearance, though her actions and attitude certainly don't complement her appearance.

When she is not wearing her normal shinigami attire, she wears a skin-tight singlet that is mostly purple except for a white stripe that travels from her collar to the bottom of her abdomen. Atop the singlet is a very loose burgundy shirt with white trimming that rests comfortably on the sides of her shoulders. she has sturdy leather straps wrapped around her forearms and shins that are capable of delivering cutting blows and deflecting errant attacks. Her hands have white gloves with her Division's symbol. She wears boots, when she is not in the normal footwear of the Shinigami ranks, that are sturdy and provide good traction.

Her power and speed are great enough that when she concentrates on technique and power, she can punch through the air in the direction of an opponent and bring about a strong gale-force gust of wind that can knock opponents weaker than her off their feet and through the air for some distance. This wind is created from the movement only, and is a simple one-step process for her; no reiatsu is involved.

Personality:
Kira does not care about whether things are in order or not, so long as she has access to sake or a damn good fight. She prefers to take things as they come and enjoy the ride, not truly caring where the tides may take her. The only time she takes matters into her own hands are when she thinks the tides need to change or when she's simply dying of boredom - she doesn't exactly follow her orders very well.

Despite her noble-like appearance, the manners of a noble are a long way coming for anyone who tries to act prim and proper. In these scenarios, she tends to be courteous to an obnoxious degree, or she is very crass - just never normal. When she deals with children she is much more tender, however. She still remembers what it was like to be a child and so she loves to play and interact with them. It is refreshing and a nice escape from the haunting memories of her own childhood - almost as if she is re-living childhood playdays she never had the opportunity to enjoy vicariously through those children.

The prospedt of a good, physical bout of activity thrills her, especially when it is all-out. Her shikai has powerful abilities, but she has never used them except when training in Ryujin Hateshinai's inner world. Whether or not her opponent decides to use his/her Zanpakutoh's special abilites is not her concern, and she considers it an ultimate insult of her combat prowess and her opponent's physical capabilities to rely on anything other than her body, resulting in a slight rift between her and her zanpakutoh, who also has a strong fighting spirit. Her endurance and threshhold for pain are a very strong defense all on their own - she has never needed anything else in order to win a fight.

When she gives her word, she keeps it until fulfilled. Her loyalty is stronger than steel when it is given, but she prioritizes her loyalty to multiple parties. She has not betrayed Seireitei at all, but no one knows upon whom her loyalty ultimately rests. She loves to bend the rules wherever she can - short of not fulfilling her obligations. She has no compunctions at all against petty theft, speaking out of turn, or other deviant behaviors and tendencies. Sometimes her language is raunchy or out-of-line, but sometimes her words are meant to teach a lesson, and she can be quite sarcastic and patronizing.

Despite all of her crude aspects, she's an optimist and has a great imagination, in her own peculiar way. Her sense of humor is supremely playful and tends to be geared toward innocently pushing the comfort zones of the people around her. She throws caution to the wind because she is confident in her ability to handle any situation requiring diplomacy using strong arms and steel. Due to her past as a slave, she has very strong feelings about others being held in servitude.

From her days as a slave when she was kept in all alone in a cell completely wrapped in chains, she hates spending too much time by herself. She is revitalized by the energy of others. The only time she ever prefers to be alone is when she is about to get into a combative encounter. She steps down from no challenge or opportunity, but she is very nonchalant when they present themselves unless her opponent is someone with a high reputation. She is a clever individual who is good at strategy, though she cares nothing for it. Sometimes she walks into traps or lets attacks hit her if it would be easier to let them do so or if it would make things more fun. To keep them interesting, she always looks for a reason to drink and is very flirty.


Zanpakutou

Zanpakutou Name: Ryujin Hateshinai (Everlasting Dragon God)
Zanpakutou Apparel:
Ryujin Hateshinai is the god of the sea, marking this zanpakutoh as the most powerful water-based zanpakutoh. The only flaws in its potential and power rest on the wielder and so long as there is water in the air it will never be completely depleted, though the same does not necessarily apply to the wielder.

Appearing as an azure blue sea dragon, Ryujin Hateshinai measures several thousands of yards in length from its nose to the tip of the tail that takes the form of a flipper to help him move through the water. His width is easily larger than a house and his scales on the back that are slanted back like plate-armor. Starting from his slender head is a long cyan mane of hair that reaches back one third of the way to his tail. He has wings that help him move quickly through the water or glide through the air for an extra distance before returning to the sea. His teeth are long and sharp at about two feet in length. He has four comparatively short appendages that are tipped with four large talons.

Ryujin Hateshinai's eyes are sharply white and hooded by its brows. There seems to be no transition from skull to body as it has a smooth transition. Its scales all have ornate calligraphy written on them depicting greatness and power, for that was what an ocean was. Probably his most stunning feature is the size of his mouth. When fully opened, it is the height of more than thirty men.

Capable of veering into a human form, Ryujin Hateshinai can also appear as a normal adult male. This form appears to be nearly albino, except that his entire body has a slight tint of blue, including the whole orbit of his eyes. He generally wears a snug blue robe with patterns of waves on it. It is tied at the waist by a white sash. His blue-tinted white hair reaches to his waist, like Kira's, though it remains unbraided. His build is slender and his posture is straight. He does not communicate through speech, but rather through a telepathic link.

Zanpakutou Spirit:
Spoiler:
 


Zanpakutou Inner World:
Her zanpakutoh's inner world is an immense, dark blue ocean that surrounds a slender Archipelago consisting of fifteen small islands that are little more than large rocks. The sea is always unsettled and in turmoil from strong winds and Ryujin moving beneath the surface. Because of the poor weather conditions and waaves, it is impossible to see beyond the surface of the water.

The sky is always dark and cloudy with a storm above the islands. The lightning can stay high in the sky or reach all the way down to the water and even beyond. Some of the islands are slick with water from rain, but some others seem to shed the water and stay dry. Four of the islands are large enough to have a single large building in the style of eastern architecture upon them, with a foundation going deep beneath the surface of the ground. Each house is topped with a dragon ornament and charms rest above the doors to keep anyone who is not ready or recognized out of them.

These rooms are part of the training grounds used by Kira and time in this inner world is slowed so much that she can spend two years training in each house while only a day would pass on the outside world. Because it is her zanpakutoh's world and the knowledge and power of Ryujin Hateshinai over his realm and its passage of time, her spirit doesn't age, though she augments her power; because two years of Zanpakutoh-world training correlates to one day in the world outside, her body does not age any more than it would in a single day.

The first house is for strength and endurance training and is named ""The House of Rock and Wave."
The second house is for meditation and is named "The House of Moon and Star."
The third house is for physical combat and is named "The House of Thunder and Lightning."
The fourth house is for reiatsu control and ability training and is named "The House of Eternal Spirit."

Ryujin Hateshinai is very angry with Kira because she refuses to learn bankai even though she has far surpassed the ability required to gain it over half a century ago. Like her, however, he finds a great thrill the challenge of fighting others when not at full potential. The warrior part of the woman is something he can appreciate, but the intellectual side of Kira, in his opinion, is greatly lacking.


Shikai

Call Out Phrase: Tsubame, Ryujin Hateshinai (Swallow, Everlasting Dragon God)
Shikai Apparel:
Spoiler:
 

Kira's zanpakutoh is a constant-release type due to her strong and vast spiritual capacity. The hilt is about twelve inches long and the blade is beyond what anyone could imagine a sword might be. With a length of nearly ten feet, the blade is four inches in width and thickness at the hilt and ten inches in width at the end with a thickness of about five inches. Only half of the blade is sharpened to a point while the other half is box-like. It is ideal both for cutting things, large and small, and for simply knocking them around like rag dolls. When complemented by her titanic strength, it is quite a force to be reckoned with.

It is said that a shinigami's zanpakutoh would feel like a ton if lifted by any other shinigami, but Kira's is the only zanpakutoh where it is true in a very plain and literal sense. To any onlooker, she can wield it as easily as she would a shortsword simply because of her strength. Despite its size, she seems to have no issues with it being top-heavy or difficult to turn. It's jaw-dropping, at first.

In actuality, from Kira's normal physical capability while unarmed, it is quite a powerful limiter to her performance. Though she is already quite masterful with the blade, when she drops her zanpakutoh to fight strictly using only her body she moves very quicklywhile running and can engage flash step constantly for a long period of time. The only time she sees a need to drop Ryujin Hateshinai is when she needs to get somewhere fast without having time to play with enemies. The issue she has with dropping her zanpakutoh is that she's not able to smash things to bits - she very fond of its physically destructive capabilities.

Kira has Ryujin Hateshinai attached to her wrist by a wirestring so that she can pull it back to her when she is ready to use it again.


Shikai Abilities: (Rarely to be used)
Sangohouka Kangoku (Fire Coral Prison)-
Despite the name, this is not a fire-based ability. She can shoot fire coral as a net, lance, solid plates, square tiles, or even in leaf shape. All of them are sent hurdling toward the target and number in the hundreds, flying at the target(s). If no contact is made, they will form a very strong, lasting, but spacious, prison. If the opponent touches the walls their skin will be scraped by tiny tentacles and the spiny exoskeleon and they will feel very intense pain at the point of contact for at least two days and sometimes even as long as two weeks. Healers cannot seem to cure the pain the coral causes, so it is simply a matter of waiting it out over the span of days.

The coral is capable of impaling targets, but that is not necessarily its primary purpose - more like a handy bonus if it ever happens. The main purpose of the attack is to cause opponents very intense pain and to trap them for long periods of time. If a prisoner happens to breach the wall, many branches of strong coral will rapidly grow to spear whoever tries to leave and to close the gap they made, making that particular spot stronger than before.


Enkaigaiarashi (Ocean Scythe Tempest)
Ryujin Hateshinai's sharpened side becomes coated in a sheet of water and she is encircled by a line of water at her feet for a three meter diamater that naturally explodes like a geyser when the circle is completely drawn. The streams are very, very hot, but cool with distance. An opponent standing only a few strides away may be badly burned, but someone who is several yards away may find the heat quite uncomfortable, but bearable. These geyser0like phenomena can be directed in any particular direction and are scaldingly hot.

Errant wisps of water can roll out of the water that encircles her like ribbons that can slice through objects as harshly as a razor. This aspect is also a natural perk because the water that flows around her and the natural motion of the geysers create splashing and mists. The water is very sharp. These wisps can be destroyed by a zanapkutoh after giving some resistance, but their zanpakutoh will feel the heat, as will they. It also may not be able to penetrate an elite's skin, though it might certainly leave some bruises or burns.


Anbukeisei Soshite Ryu (Dark Nature of Siren and Dragon)
Kira strikes her sword as she would a tuning fork and begins to sing a long and slow song to match the note. This song, with the note, tempts the very essence of those she targets, not just their physical selves or their thoughts. She must put much of her focus into this ability in order to pinpoint her targets, leaving her open to an attack. The song offers promise of more wisdom and knowledge, and the acquisition of power, should the target surrender themselves to the process of becoming greater than they were before. While their movements begin to lag, or if they truly do hand themselves over to the song, Kira wills Ryujin Hateshinai to manifest itself as columns of water in the form of a dragon's head rising up to engulf its prey, causing significant damage that may or may not result in death.

The number of columns is innumerable and after they have served their offensive purpose they remain in place, acting as natural defenses for her to use. She will be the only one who can freely pass through the water, but no one else can. The columns disappear either when she wishes them to or when she re-seals Ryujin Hateshinai.

Bankai

Call Out Phrase: [Has your character's zanpakutou release phrase changed?] Bankai Apparel: [What does your character's final release look like?]
Bankai Abilities: [Again, this is as close to god-mod as that we will allow on the site. Bankai is rare and thus powerful. Do not however go overboard!]


Back Drop


Background:
SLAVERY

Kira was born in the 48th Rukon District, a place that had a strong slave market. The number of slaves one had was a mark of an owner's wealth, and the cruelty with which slaves were treated was a mark of and owner's power. Of all of the provinces, twelve practiced slavery or indentured servitude: the 37th through the 48th. She cursed her luck often as to how she was only one province away from living a free life, especially when she was performing heavy manual labor such as helping push a bar to make a mill work, lifting heavy bags, or performing back-breaking work in the fields planting, sowing, and ploughing. Sometimes they did not have beasts to pull the plow, and after some time she was inevitably the one who had to pull a piece of metal that weighed nearly one thousand pounds in order to cut through unforgiving earth. Every day was torturously exhausting and impossibly long, starting before sunrise and ending some time after sunset, and it did not help that her owner was one of the cruelest and wealthiest men in the twelve Slave-Provinces. The only nice thing about that was that he had too many slaves to notice her and try to do anything specific

Despite the harsh work and merciless sun, she turned out to become very pretty and very strong. One day an incident occurred that involved her and over twenty slavedrivers who tried to rape her. All of them wound up being hospitalized and treated by members of the 4th Division of the Gotei 13. It was her first memory of the presence of Death Gods, and she hated them. When one of the Shinigami incapacitated her, she awoke to find that she was being kept in chains. She roared in fury, but was silenced by another black-robed man.

On three occasions she broke the chains from their place in the wall, and as a result she was moved to the largest cell and kept in place by a great web of chains. She was not visible to anyone on the outside because the network of links was too thick. Finally, she simply resigned herself to her fate. While she was out in the field she was supervised by several Shinigami. She never let go of her dreams of freedom, but at the same time she realized they would not be fulfilled any time soon. She was sixty-six years old at this time, appearing to be only fourteen in human years, having been a slave since she was only a child of ten years, appearing to be only four in human years.

Eventually the slave-owner became tired of the entire process to get her chained and unchained every day simply so she could pull a ten-pronged plough, a recent innovation. One day, she was introduced to someone who was termed her "Keeper". A collar and chain were placed around her collar that would become the bane of her existence. If she even harbored a thought of escape, she experienced pain on a nearly unbearable scale. The collar was connected to a wristband by a chain to another woman who possessed great spiritual ability who had been nicknamed "Itami", or "pain." For the next several decades she was under the woman's influence and could not escape.

What was horrible about the collar was that Itami did not even need to be wearing the wristband. Friends of hers could also use it if they were spiritually aware enough, and if Itami ever had a student she was able to connect a second band to her and teach her how to use her torturous ability. The woman often said she was a bit more merciful than her peers, and Kira had no reason to think she was lying, as her peers were very cruel and treated her as they would the dirt beneath their boots. If the keeper ever felt pain, she would experience it tenfold in the same place. The slight prick of a needle would feel as if she had dipped her finger into boiling water, though no injury would appear.

Other times, when Itami needed to go to special functions where the dirty and beaten body of Kira would be unsightly, she merely placed the band on the ground and tell her to stay in place. After the order, she told Kira that if she moved the band from its original place she would experience great "discomfort" tat would grow in correlation to the distance she travelled. She ordered Kira to test it or she would receive one last bout of torture before Itami left, and so the slave did and when the band moved only a few inches she doubled over with painful stomach cramps, vomitting until she was dry-heaving. It continued until she finally returned the band to its original place on the ground.

Despite the pain, she still tried, hoping that the band might break, or if she could get to a window and cry out she might receive help. She never got the band to break, for even the act of thinking or touching the chain, band, or collar brought intense pain. She never got to the window because the distance was only barely too far for her to reach it without cripplng pain. It was maddening, but somehow she managed to keep from going insane.

Then she was sold to a new owner at the age of eighty-six, but her Keeper stayed with her. Her new owner was worse than the previous, however. Atop owning several farms, he also ran a gladiatorial organization. Upon seeing Kira's strength he allowed her to train and she fought every day. Sometimes she participated in only one fight, sometimes nearly a dozen. They were against people, animals or both at the same time. Sometimes the arena was turned into mud and she was forced to fight for her footing as well as her life. To fall in the ring meant death. Even outside the ring she was forced to watch out for other gladiators who were sore at their defeats trying to take cheap shots at her. Due to her Keeper and the chain, many of them were successful. Whenever she wasn't in the ring, she was in the farms or getting restless, haunted sleep.

The pain began to ebb as her body became used to it, causing great strain on her single Keeper, and so she was given a second keeper, and then a third when it became too great for the previous two. She was also given even more chores and immense undertakings with three Keepers attached to her collar. Then, one day, the unimaginable happened. She was freed.

Her three keepers always accompanied her in the fields and they hated it, subjecting her to great pain because of their misfortune at getting their clothes covered in dirt and soil. In one section of the fields, however, gophers and burrowing rodents were prominent, and the chance encounter with a naive and idealistic shinigami. Two of her captors fell through thin layers of dirt, twisting their ankles. Despite Kira's acquired tolerance for pain that had built up over a century, she stumbled, her legs paralyzed by pain. The third Keeper ordered her to get up again and again, sending more and more pain into her with spiritual energy through the collar with each shrieking order.

Finally, Kira had had enough. With a surge of pure anguish and raw power, she rejected the third Keeper, sending her own blast of reiatsu up to the woman and severing her wrist. Every inch her power had travelled was a brought about brand new height of pain that she did not think any sane person could withstand, but she endured. On several occasions her vision blackened and returned, but she kept standing and held on to consciousness for dear life. She was free of one Keeper, but the other two had recovered and she was unable to continue resisting. She knew she was going to die.

Suddenly she felt the chains shudder and heard metal strike metal with slight resistance and then a giving way of the chain only a few inches from her neck, and the pain stopped. The pain had mercifully, miraculously, inconceivably stopped increasing! But she still could not move. All she could do was shudder from what she had just experienced. She remembered hearing shouting, and then she was picked up and carried over a great distance very quickly. The wind was soothingly cool on her skin and she shivered, this time from a sensation other than pain, as her body was meagerly covered by rags. She was practically naked.

She was placed on a soft surface, a sleeping pallet in the 4th Division hospital wing she would find out when she woke up, and slept a deep sleep for several days. Some of the people watching over her observed that tears sometimes escaped her eyes while she slept, though she showed no signs of consciousness. The shinigami who had rescued her was promoted and transferred away from the 4th Division to the 3rd Division - she never had a chance to meet him.

When she recovered, she was informed of her whereabouts and circumstances by her team of doctors. She was then left to herself and shortly visited by the person who carried the title of "Lieutenant" and was told that they had observed she had an immensely impressive spiritual capacity and her full potential still had yet to be realized. She had absolutely no damned clue what they were talking about, but was told she would learn more when she went into the academy.

On many occasions she tried to escape Seireitei, but she was always caught and returned to the 4th Squad hospital.

Academy

Ishizawa Kira was entered into courses at the shinigami academy at the age of 125. She breezed through the beginner courses in combat and physical training, but she progressed at the same rate as her peers in all other aspects - her peers were decades younger than her and it pissed her off. One of the most striking details about her training was that she kept breaking kendo swords and combat-ready training blades. Her strength was simply too great. If she struck someone's blade her own would snap and her finishing move would fall short due to her destroyed blade. Other times she would miss and strike the stone ground. A portion of her blade always got stuck several inches into the stonework, leaving a massive shatterpoint on the surface.

This event happened even when she took two of the training blades and used them. It was frustrating that her sparring matches never lasted more than a few maneuvers, and so she simply adopted empty hand combat until she could find a blade that wouldn't break. Her speed and strength were astounding, or frightening, depending on where her fellow students stood in the sparring room. One of her main complaints was that Seireitei would never be able to create a sword that would never chip, dull, or need re-sharpening.

Some of the students who were jealous of her martial prowess took great pleasure in her lack of ability in nearly all Hadou, and though she seemed to gain skill in a few Bakudou quite naturally, they mostly eluded her, as well. She didn't like that class anyway and never used the spells.

Only a few years into her training, at the age of 133, she stunned everyone by learning her zanpakutoh's name, Ryujin Hateshinai. She began to train in the inner world of Ryujin Hateshinai and found out that for every day that passed in Seireitei, two years would pass in that world. In the span of nearly ninety years since she has learned her zanpakutoh's name, she has spent a cumulative total of forty years training in Seireitei-time.

Her spiritual pressure and martial prowess are unheard of, but she has told Ryujin Hateshinai that she has no wish to learn her Bankai form for the time being. She has long surpassed the point where she could use it proficiently, but she much prefers the feel of physical combat to that of Kidou- or element-type attacks that do not involved smashing things. This preference for physical combat stems from her many years as a gladiator, and indeed, her body is perfectly capable of taking an ungodly amount of abuse before it begins to affect her performance.

Kira keeps her collar on despite the Shinigami dress code to serve as a constant remind her of her days in slavery. If she could, she would wish to kill the Shinigami who had prevented her early attempts at escape, but she had no idea who they were. She recognizes the social need for servants, but does not brook any form of involuntary servitude or abusive conditions that are bad for servants. She has gotten into a great deal of trouble, but no slave she has ever freed was ever caught and re-sold. She has rescued dozens and given them enough funds to start a new life.


Side notes:

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Kenta Takeshi



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PostSubject: Re: Ishizawa, Kira (Shinigami)   Thu Jan 14, 2010 9:16 pm

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PostSubject: Re: Ishizawa, Kira (Shinigami)   Thu Jan 14, 2010 9:17 pm

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PostSubject: Re: Ishizawa, Kira (Shinigami)   Sat Feb 13, 2010 7:17 pm

Base Stats:
Speed:33
Kidō Mastery:1
Dexterity:25
Intelligence:20
Strength:33
Endurance:29
Shikai/Bankai control: 59


Shikai Stats: (Constant Release)
Speed:63
Kidō Mastery:31
Dexterity:55
Intelligence:50
Strength:63
Endurance:59
Shikai/Bankai control:89


Bankai: (When she decides to have it)
Shikai Stats: (Constant Release)
Speed: 126
Kidō Mastery: 62
Dexterity:110
Intelligence: 100
Strength: 126
Endurance: 118
Shikai/Bankai control: 178
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